In this tutorial we take our geometery from the Grasshopper definition and thicken it using the offset mesh command.
In this tutorial, Brian shows the basic UI elements of Maya (Outliner, Attribute Editor, Channel Box/Layer Editor, and the Animation Time
Using Grasshopper to offset a rectangular grid of objects and to trim the grid so that only infill or interior objects remain.
Using Grasshopper to morph geometry from a reference volume to the UVW parametric space of a NURBS surface.
In this tutorial, we look at two methods for creating a surface composed of planar quads.
In this tutorial we look at a more steamlined approach to the build/test cycle.
In this tutorial we play around with the Graph Mapper component to control the shape of a simple vase.
In this tutorial, we build the roof deck structure by creating our own precast concrete channel family.
Want to Contribute?
Want to be an author? Drop us a line here we'd love to have you.
Already have a video you'd like to post? Send us a link and we'll get you going.