In this tutorial we complete the anemone lampshade by thickening the poly model and exporting the smooth proxy as a VRML.
In this tutorial we clean up the polygonal model to make it watertight prior to thickening for 3D printing.
We build upon the previous tutorial by animating the motion path itself and setting our previously established motion path animations to
In this tutorial we attach our poly model along with its deformers to a motion path in order to animate the base of the lampshade.
In this tutorial we begin work on the Anemone Lampshade by setting the initial poly modeling and deformer constraints for the tentacle co
In this tutorial, Brian shows how mesh editing tools such as face and vertex extrusions can be animated.
In this tutorial, Brian shows how to capture animated geometry at multiple frames over its animated lifesspan using animation snapshots.<
In this tutorial, Brian shows how to make geometry sets act in unison using a cluster deformer.
In this tutorial, Brian shows how geometry can be made to travel along curves using motion paths.
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