In this tutorial Brian shows how to set robtarget orientations using surface frames.
In this lesson, Brian shows how to extract isocurves from a surface by count and then based upon a target stepover value.
In this tutorial Brian adds some complexity to the surface to be used for toolpathing by deforming its edges along a sine curve.
In this tutorial Brian creates a surface to be used for robotic toolpathing.
In this tutorial we complete the anemone lampshade by thickening the poly model and exporting the smooth proxy as a VRML.
In this tutorial we clean up the polygonal model to make it watertight prior to thickening for 3D printing.
We build upon the previous tutorial by animating the motion path itself and setting our previously established motion path animations to
In this tutorial we attach our poly model along with its deformers to a motion path in order to animate the base of the lampshade.
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