All Tutorials

In this tutorial Brian shows how to set robtarget orientations using surface frames.

3
Average: 3 (1 vote)
By: Brian Ringley

In this lesson, Brian shows how to extract isocurves from a surface by count and then based upon a target stepover value.

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Average: 3.5 (2 votes)
By: Brian Ringley

In this tutorial Brian adds some complexity to the surface to be used for toolpathing by deforming its edges along a sine curve.

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Average: 1 (1 vote)
By: Brian Ringley

In this tutorial Brian creates a surface to be used for robotic toolpathing.

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Average: 4.4 (5 votes)
By: Brian Ringley
Maya Animation 10 Course Image

In this tutorial we complete the anemone lampshade by thickening the poly model and exporting the smooth proxy as a VRML.

5
Average: 5 (2 votes)
By: Brian Ringley
Maya Animation 09 Course Image

In this tutorial we clean up the polygonal model to make it watertight prior to thickening for 3D printing.

5
Average: 5 (2 votes)
By: Brian Ringley
Maya Animation 08 Course Image

We build upon the previous tutorial by animating the motion path itself and setting our previously established motion path animations to

5
Average: 5 (2 votes)
By: Brian Ringley
Maya Animation 07 Course Image

In this tutorial we attach our poly model along with its deformers to a motion path in order to animate the base of the lampshade.

1
Average: 1 (1 vote)
By: Brian Ringley
Maya Animation 06 Course Image

In this tutorial we begin work on the Anemone Lampshade by setting the initial poly modeling and deformer constraints for the tentacle co

5
Average: 4.5 (2 votes)
By: Brian Ringley

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