For The Elder Scrolls V: Skyrim on the Xbox 360, a GameFAQs message board topic titled "Anyone having trouble aiming destruction spells? for any weapon / spell during sheathing / drawing / eqipping (incl. Some assets in this file belong to other authors. [*] Melee Camera for Left Handed Magic - previously known in 3PCO++ as a "Spell Blade mode for 3rd person" switch. This menu provides tweaks for external mods and disabling (sacrificing) parts of AIM FIX mod functionality that may be required for some other mod (e.g. Shadywack. AIM FIX mod (known earlier as 3PCO++) is a fork-project based on 3PCO mod which has evolved into a new mod but still contain a Smooth Camera Follow feature under permission of honorable Watang (3PCO mod author). [-] Aiming offsets: removed dual attack offsets for spells and staves - they are no longer needed because of a new handling mechanism for magic offsets (described above). Please support the AIM FIX Camera project. Also AIM FIX mod now has a stealth meter position absorbtion feature which will be used even if you turn off Custom UI lock mode to use AIM FIX additional crosshair features. Also while it enabled the stealth meter position will be locked and cannot be dynamically changed by AIM FIX. Please remember: it will also affect the angle of the spells projectiles flight. NA Slacker. The main purpose of Lock Wheel Zoom is to provide preservation of the aiming accuracy offsets, which is useful if you like to disable the aim assist. When enabled, prevents enemies from instant strafing like some 'ninja-surfer' when you try shoot them, even from the back (vanilla behavior). Skyrim features 5 different schools which each feature as skills under the sign of The Mage. Changes: [*] Less operations comparing to vanilla crosshair (only vanilla crosshair will be forced during sneaking since the custom crosshair is always active). Ingame AIM FIX uninstallation function works 100%, reliable as a rock, but even if you have a skill to perform saved game cleaninig, please always remember, that the risks of using such utility will always remain. … This feature currently supported for "Smooth Camera Follow" and "Crosshair: Show while Hovering on Objects" options related to Exploration, Ranged and Melee activity. Initially this switch will be inhibited (grayed out) until "Stealth Meter Lock (Custom UI)" is active - that is a default setting. Thank you very much for reading this changelog, I hope it helps you to build a whole picture of new possibilities you get with the AIM FIX. It fits those who play as a spell-blade: prefer to have a Melee camera behavior during a right handed weapon along with left handed spell equipped (e.g. Note 0: aim-assist auto-switching mechanism is optimized to not fire intil the activity is changed, but after re-adjusting the set of auto-switches in MCM you will need to switch the camera view two-three times (and re-draw weapon maybe) until new settings apply. 2020.02.19. Charging or casting a spell depletes the caster's Magickabased on the spell's cost (see below) and will continue t… You still be able to perform a wheel zoom in other Activities. SkyHUD, Customizable UI Replacer, etc). [+] Introducing new feature: AIM FIX Dynamic Performance Control: This is an internal mechanism - AIM FIX mod will unregister hooked script events and hotkeys for those options which has been disabled to lighten the script load a bit. See about the appropriate MCM-option for spell-blade below at the text: "[*] Melee Camera for Left Handed Magic". [+] New option "Reveal Advanced Compatibility Menu" - activates hidden MCM-section - 'Advanced Compatibility' next below General Settings. [*] Fixed minor error appeared in the papyrus logs for smoothcamerafollow.psc: "error: (00000014): cannot fetch variable...", discovered thanks to masal57. [*] Debug messages - AIM FIX will display notification messages in upper screen corner containing detailed info: current activity and equipped weapon/spell, current aiming offset coordinates and attack state, aim assist auto-toggle, etc. Others require the button to be held to charge the spell and then released to cast it. Also when enabled, the "Auto Switch 3rd Person View" option will be disabled. Additional note for better understanding how it works: right handed magic offsets now will apply instantly on eqip (before the attack). ALL RIGHTS RESERVED. 92% Upvoted. save. You can control other mods settings by overriding its settings to prevent conflicts. Permissions and credits Author's instructions. 100% Upvoted. Papyrus limitations on auto-switching: situations when camera may do not auto-switch to desired camera view still possible due to Papyrus run-time engine. Can i stay at levle 1 and do everthing in the game Legendary Edition on ps3? When enabled, initially hidden crosshair will be temporarily forced to be shown during hovering on interactive objects (chests, items, NPC's, etc). [+] Crosshair toggling: new advanced crosshair toggling mechanism. No need to update if you already playing well. [*] Fixed position re-absorbing of the custom UI sneak eye for the "Stealth Meter: Lock (Update Custom UI)" switch when it was toggled more than once. [+] MCM: added confirmation dialogs to buttons (reset/uninstall, etc). Many of you probably know about Skyrim's auto aim, and some of you may also know that the config tweaks (I will post them here) to remove auto aim do not do their job well, and there is still auto aim left in the game. When you get to higher levels in Skyrim, you quickly get bored at the vanilla spells. Just got back to Skyrim after a long hiatus, and it seems there were some changes made with the MOVE controls. For inexperienced players it's recommended to enable them all. AIM FIX mod will automatically disable this switch as soon as you disable the "Crosshair: Show while Hovering on Objects" option for all Activities to lighten the script load a bit. share. Skyrim seems to have two different aiming systems, whose uses seem to depend on projectile type and current camera mode. Archived. If you want stealth meter to be centered dynamically and get the aiming offsets during sneaking then simply disable the "Stealth Meter Lock (Custom UI)" option in MCM. Specifically I’m having a lot of trouble aiming spells. 1.2. Gott. Provides total control over the crosshair position for archery and magic to match the hit point shift caused by the custom animations and mods. Initially hidden. How to disable auto aim bug for spells? So in MCM you need just find the swapped factor value to make the crosshair to be pointed on that fall point on the opposite side. Archived. Often my healing spell just goes to waste even though I visually hit the mark. The main purpose of the AIM FIX mod is the ranged combat, so there is the aiming control options, some of them is activity related, but mainly they all collaborated here to provide a more complex difficulty control of ranged combat on a player and NPC sides. It would be super fun and crazy in a dynasty warriors style environment with endless hordes of enemies. 2.3. Negative values means zooming in (closer). Some default settings has changed. Regular enemies side movement still persists and not being changed. There was a mod called "AutoAim" which had 2 options: increase auto aim or remove it completely. Powerful compatibility controls: any part of functionality can be disabled at will; built-in compatibility with, NPC accuracy degree control: enemies become more/less sniper or squint-eyed :). Consequences: the "Crosshair: Show while Hovering on Objects" switches will become unavailable and its functions will be inhibited. Removing auto-aim has been among the first mods I installed for Fallout 3. It sould not happen because vanity must be controlled by other camera mod (like 3PCO) or by INI-settings.

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